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The Perils of Audience Capture
ReVision – A New Way to Supercharge Your Vision! Discover The Simple 3 DIGIT MANIFESTATION CODE The #1 Secret To Manifest Wealth, Happiness & Success... Are You Ready To Shift Your Consciousness?
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Show HN: A friend and I spent 6 years making a simulation game, finally released
Show HN: A friend and I spent 6 years making a simulation game, finally released
636 by iliketrains | 177 comments on Hacker News.
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam: https://ift.tt/1reJjlB... I am still not sure if this was a good decision financially, but unlike in a corporate environment, I am so much happier working on a product that I can put my love into and see people enjoy it, see my direct impact, and be able to make big decisions (although this also adds a lot of stress). I also quite enjoy the added SWE challenges. I had to write so many complex algorithms (path-finding, logistics, serialization, ...) and optimize things down to bits (shaders, compression of in-memory data, ...) that were rarely required by my corp job. Anyhow, this is getting a little long, feel free to ask any questions, I will do my best to answer them.
636 by iliketrains | 177 comments on Hacker News.
I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam: https://ift.tt/1reJjlB... I am still not sure if this was a good decision financially, but unlike in a corporate environment, I am so much happier working on a product that I can put my love into and see people enjoy it, see my direct impact, and be able to make big decisions (although this also adds a lot of stress). I also quite enjoy the added SWE challenges. I had to write so many complex algorithms (path-finding, logistics, serialization, ...) and optimize things down to bits (shaders, compression of in-memory data, ...) that were rarely required by my corp job. Anyhow, this is getting a little long, feel free to ask any questions, I will do my best to answer them.
Wednesday, June 1, 2022
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